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| class | DepthSelfFiltering |
| | Nodelet for filtering meshes from depth images. e.g. meshes of the robot or any attached object where a transformation can be provided for. More...
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| class | Job |
| | This class is used to execute functions within the thread that holds the OpenGL context. More...
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| class | FilterJob |
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| class | FilterJob< void > |
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| class | GLMesh |
| | GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers. More...
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| class | GLRenderer |
| | Abstracts the OpenGL frame buffer objects, and provides an interface to render meshes, and retrieve the color and depth ap from opengl. More...
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| class | MeshFilter |
| | MeshFilter filters out points that belong to given meshes in depth-images. More...
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| class | MeshFilterBase |
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| class | SensorModel |
| | Abstract Interface defining a sensor model for mesh filtering. More...
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| class | StereoCameraModel |
| | Model for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices. More...
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